Outline of Syllabus
B4.4:-Computer Graphics And Multimedia Systems
S.No
Topic
Duration (Hrs)
1
Graphics Hardware - Primitives
05
2
Basic Mathematical Concepts for Computer Graphics
07
3
Graphics Operations -Clipping, Filling
10
4
Object Representation
10
5
Transformation 2D - 3D & Projections
14
6
Multimedia Systems
14
Lecture =60
Practical =60
Total class =120
BOOKS RECOMMENDED FOR READING AND REFERENCE
MAIN READING
  • David F. Rogers and J. Alan Adams "Mathematical Elements for Computer Graphics" (Paperback) McGraw-Hill Science/Engineering/Math; 2nd edition (Pub Date: JUL-02)
  • Schaum's Outline of "Theory and Problems of Computer Graphics" (Paperback) by Zhigang Xiang & Roy A. Plastock McGraw-Hill; 2nd edition (September 8, 2000)
  • Prabhat K Andleigh and Kiran Thakrar, "Multimedia Systems and Design", PHI, 2003
  • Mark J. Bunzel and Sandra K. Morris "Multimedia Application Development" Mcgraw-Hill Osborne Media; 2nd edition (September 1993)
SUPPLEMENTARY READING
  • Donald Hearn and M. Pauline Baker, "Computer Graphics C Version", (Papaerback) 3rd Edition Prentice Hall (2002)
  • Rogers, "Procedural Elements of Computer Graphics", McGraw Hill Pub ,1997
  • Judith Jeffcoate, "Multimedia in practice technology and Applications", Prentice Hall PTR; 1 edition (February 8, 1995)
  • Bing J. Sheu and Mohammed Ismail "Multimedia Technology for Applications" Wiley-IEEE Press (June 22, 1998)