Outline of Syllabus
C10:-Computer Graphics & Animation
S.No
Topic
Duration (Hrs)
1
Basic Background
04
2
3D Viewing
08
3
Representing Curves and Surfaces
10
4
Solid Modeling
04
5
Visible Surface Determination
08
6
Illumination models & Rendering
05
7
Introduction to Animation
03
8
Animation - Low Level Control
08
9
Animation - High Level Control
10
Lecture =60
Practical =60
Total class =120
BOOKS RECOMMENDED FOR READING AND REFERENCE
MAIN READING
  • Foley, Van Dam, Feiner, Hughes, Computer Graphics- Principles and Practices
  • Rick Parent, "Computer Animation: Algorithms and Techniques"
  • Hearn & Baker, Computer Graphics,
SUPPLEMENTARY READING
  • Woo, Neider, Davis, Shreiner, "Open GL Programming Guide"
  • D.A. Rogers, Procedural Elements for Computer Graphics,
  • Alan Watt and Mark Watt, "Advanced Animation and Rendering Techniques"